592 points by deevus about 11 hours ago
294 Comments
criemen about 9 hours ago
This is amazing.

At $workplace, we have a script that extracts a toolchain from a GitHub actions windows runner, packages it up, stuffs it into git LFS, which is then pulled by bazel as C++ toolchain.

This is the more scalable way, and I assume it could still somewhat easily be integrated into a bazel build.

dgxyz about 9 hours ago
Keeping CI entirely out of windows desktop development is the biggest efficiency and cost improvement I've seen in the last 15 years. Our CI toolchain broke so we moved back to a release manager doing it manually. It takes him 20x less time to build it and distribute it (scripted) than it does to maintain the CI pipeline and his desktop machine is several times faster than any cloud CI node we can get hold of.

Edit: Uses a shit load less actual energy than full-building a product thousands of times that never gets run.

wwweston about 6 hours ago
This is really interesting. Do you think it’s possible server-deployed software could also get similar efficiencies with adequate testing?
dgxyz about 3 hours ago
Yeah it really doesn’t matter where you build stuff. The big push to CI is from companies that want to sell you a service to do it.

Software should build and test the same everywhere. If you have to use it, CI should only wrap that.

dgxyz about 9 hours ago
This is harder than what I do. Just install LTSC Visual Studio build tools from [1], then chuck this in a cmd file:

    cl yourprogram.c /link user32.lib advapi32.lib ... etc etc ...
I've built a load of utilities that do that just fine. I use vim as an editor.

The Visual Studio toolchain does have LTSC and stable releases - no one seems to know about them though. see: https://learn.microsoft.com/en-gb/visualstudio/releases/2022... - you should use these if you are not a single developer and have to collaborate with people. Back like in the old days when we had pinned versions of the toolchain across whole company.

[1] https://download.visualstudio.microsoft.com/download/pr/5d23...

aleph_minus_one about 9 hours ago
> The Visual Studio toolchain does have LTSC and stable releases - no one seems to know about them though.

You only get access to the LTSC channel if you have a license for at least Visual Studio Professional (Community won't do it); so a lot of hobbyist programmers and students are not aware of it.

On the other hand, its existence is in my experience very well-known among people who use Visual Studio for work at some company.

dgxyz about 9 hours ago
You can install the LTSC toolchain without a license. Just not the IDE.
foepys about 8 hours ago
That's not correct. You don't have to give your credit card details or even be logged in but you are still required to have any Visual Studio license. For hobbyists and startups the VS Community license is enough but larger companies need a VS Professional license even for the VS Build Tools.

How strict Microsoft is with enforcement of this license is another story.

dgxyz about 8 hours ago
Fair. Although I tend not to give a crap about Microsoft licensing :)
okanat about 8 hours ago
Well, let's say this is the world view of all companies about open-source software. Then what happens. If people "tend to not give crap" about licenses, all the nice guarantees of GPL etc also disappear.
scotty79 about 5 hours ago
There are zero guarantees and commercial software uses GPLd software as parts of their products all the time. Licenses do not work and you shouldn't respect them whenever you can.
anankaie about 6 hours ago
You do not need a Professional or Enterprise license to use the Visual Studio Build Tools:

> Previously, if the application you were developing was not OSS, installing VSBT was permitted only if you had a valid Visual Studio license (e.g., Visual Studio Community or higher).

From (https://devblogs.microsoft.com/cppblog/updates-to-visual-stu...). For OSS, you do not even need a Community License anymore.

dwattttt about 2 hours ago
This does not apply if you're developing closed source:

> if you and your team need to compile and develop proprietary C++ code with Visual Studio, a Visual Studio license will still be required.

irishcoffee 42 minutes ago
Is the fancy text editor compiling, or the toolchain?

I don’t need visual to write, read, compile, or link any code using the toolchain.

quietbritishjim 36 minutes ago
That just confirms the parent comment's point. If you're just using the build tools directly, you're fine. If need to develop "with Visual Studio" i.e. the IDE, not just the command line tools, then you need the paid license.
qingcharles about 5 hours ago
And a VS license isn't too expensive if you really want to buy one. Stack Social have legit licenses discounted to $15:

https://www.stacksocial.com/sales/microsoft-visual-studio-pr...

eps about 4 hours ago
This definetly looks like some sort of scam. Like a volume key license being resold against EULA or some such.
aleph_minus_one about 3 hours ago
> Like a volume key license being resold against EULA or some such.

At least in the EU, this is legal.

eps about 2 hours ago
Through which means?
aleph_minus_one about 2 hours ago
I can only provide articles that are in German:

An article about court decision by the EuGH from 2012:

https://www.heise.de/hintergrund/EuGH-Gebrauchte-Softwareliz...

Another court decision from the BGH (the highest German civil court) from 2014 that builds on this EuGH decision:

https://www.heise.de/news/BGH-begruendet-Rechtmaessigkeit-de...

kfsone about 3 hours ago
The Visual Studio Build Tools are installable with winget (`winget search buildtools`).

There are licensing constraints, IANL but essentially you need a pro+ license on the account if you're going to use it to build commercial software or in a business environment.

mycall about 3 hours ago
I noticed Visual Studio 2026 doesn't have an LTSC release yet. Any idea when that will come out?
everyflavourvms about 2 hours ago
They've completely reworked release plans. 2026 LTSC will come out a year after the initial VS 2026 release (at the same time as VS 2027) and be supported for 1 more year. You pretty much have to get on the rolling updates train for the IDE, which is why the C++ toolchain now follows a different schedule and you're supposed to be able to install any specific toolchain side by side.
jen20 about 9 hours ago
This is a serious quality of life improvement for people forced to deal with Windows! Great job.
reactordev about 9 hours ago
And here I was messing with MingW64…

This is fantastic and someone at Microslop should take notes.

Borg3 about 9 hours ago
Exacly.. I avoid Visual Studio.. I try to build everthing using Mingw..
xvilka about 9 hours ago
Clang is the better alternative to MinGW because it can use standard Windows libraries and avoids the need for additional runtime.
reactordev about 8 hours ago
Just msys2 it all
delta_p_delta_x about 8 hours ago
MSYS2 is horrible. It brings a massive runtime environment and is a bad idea to foist on users.
michaelsbradley about 7 hours ago
Aren’t you thinking of Cygwin, or the MSYS2 shell (dev tooling)?

The Windows-native software you build with MSYS2 can be shipped to and run by users that don’t have anything of MSYS2 installed.

reactordev about 7 hours ago
He must be thinking of Cygwin as half of this is installed when you install git ;) Git Bash, etc…
okanat about 6 hours ago
MSYS2 is repacked Cygwin though. It is literally the same codebase compiled with slightly different flags. You need a full Unix environment for Bash to run, not just Mingw toolchain. The difference is Cygwin aims to create a full Unix system while MSYS2 just enough development environment to run bash, make etc to build native Windows programs with Mingw.

Git installs its own Mingw and Msys2 stuff but mostly compiled for a Mingw environment so they consume Windows paths natively instead of using MSYS2/Cygwin path conversion. That's why when you have mixed PATH variable all hell breaks loose with Git.

delta_p_delta_x about 6 hours ago
> MSYS2 just enough development environment

Doesn't it come with `pacman` too?

michaelsbradley about 6 hours ago
Yes, it’s wonderful.
michaelsbradley about 6 hours ago
I think you’re underestimating or discounting the work the MSYS2 team put into their layered environments mechanism:

https://www.msys2.org/docs/environments/

1718627440 about 3 hours ago
A repacked Cygwin is one environment, but the default uses the UCRT from Microsoft.
okanat 9 minutes ago
They all have to use MSVCRT or UCRT to stay compatible with other Windows programs and APIs like COM. And AFAIK nobody has developed a C library that's purely dependent on Win32 system APIs (it is possible just really hard). The difference is that Cygwin is trying to create this semi-isolated Unix environment to programs to think they are running under a complete Unix system like Wine does.

MSYS2 is there to just provide the basics so you can develop programs that are Windows native but use some of the tools that have really strong Unix dependence like shells or Make. They depend on the existence of syscalls like `fork` or forward slash being the directory seperator.

delta_p_delta_x about 6 hours ago
It was not clear what the parent commenter was addressing; I was under the impression they meant 'compile against the MSYS2 environment', which is broadly Cygwin, yes, which should not be forced onto a user.
michaelsbradley about 6 hours ago
Okay, but that just seems to be perpetuating the misunderstanding of what MSYS2 is intended for.

It gives you a *nix-like shell/dev environment and tools, but you build native software that runs on Windows systems that don’t have or need to have all/parts of MSYS2/Cygwin installed.

michaelsbradley about 6 hours ago
Example:

I built a network daemon using the MSYS2 CLANG64 environment and llvm toolchain on Windows 10.

Windows 7 x64 users could download the compiled single-file executable and run it just fine, so long as they installed Microsoft’s Universal C Runtime, which is a free download from Microsoft’s website.

delta_p_delta_x about 5 hours ago
> MSYS2 CLANG64

I get your point. Although my point is that there is actually zero need for MSYS at all for this, even as a developer, and especially not with the 'CLANG64' environment. These binaries themselves are built to run in the MSYS2 environment This is how I cross-compile from Windows... to Windows with LLVM-MinGW[1]:

  > (gci Env:PATH).Value.Split(';') | sort
  > clang-21.exe --version
  clang version 21.1.2 (https://github.com/llvm/llvm-project.git b708aea0bc7127adf4ec643660699c8bcdde1273)
  Target: x86_64-w64-windows-gnu
  Thread model: posix
  InstalledDir: C:/Users/dpdx/AppData/Local/Microsoft/WinGet/Packages/MartinStorsjo.LLVM-MinGW.UCRT_Microsoft.Winget.Source_8wekyb3d8bbwe/llvm-mingw-20250924-ucrt-x86_64/bin
  Configuration file: C:/Users/dpdx/AppData/Local/Microsoft/WinGet/Packages/MartinStorsjo.LLVM-MinGW.UCRT_Microsoft.Winget.Source_8wekyb3d8bbwe/llvm-mingw-20250924-ucrt-x86_64/bin/x86_64-w64-windows-gnu.cfg
[1]: https://github.com/mstorsjo/llvm-mingw
michaelsbradley about 3 hours ago
I think you have it backwards, but I may misunderstand what you're saying.

I'm certain I haven't misunderstood the point of MSYS2's CLANG64 and other environments.

> These binaries themselves are built to run in the MSYS2 environment

I'm not sure if you're referring to the toolchain binaries or the binaries one produce's with them.

The CLANG64, etc. environments are 100% absolutely for certain for building software that can run outside of any MSYS2 environment!

You can, of course, build executables specifically intended to run inside those environments, but that’s not the primary use case.

> (gci Env:PATH).Value.Split(';') | sort

I don't want to use PowerShell or Cmd.exe when doing dev stuff on Windows. I want to do CLI work and author scripts in and for modern Bash, just like I would for Linux and macOS. I want to write Makefiles for GNU make, just like...

Now, sometimes there are bumps and sharp edges you have to deal with via `if [[ -v MSYSTEM ]]; then`, similar in Makefile, cygpath conversion, template/conditional code in sources, and so on. But that's a small price to pay, from my perspective, for staying in the same mental model for how to build software.

dwroberts about 8 hours ago
Can you actually do cross compilation (on Linux host to win64 binary) with clang in the same way as MingW does out of the box though?
okanat about 8 hours ago
No. You cannot even do direct compilation on the same host and target with clang only.

LLVM doesn't come with the C library headers (VCRuntime) or the executable runtime startup code (VCStartup).Both of which are under Visual Studio proprietary licenses. So to use Clang on Windows without Mingw, you need Visual Studio.

jezek2 about 8 hours ago
I use MingW without any extra libs (no msys), it just uses the ancient msvcrt.dll that is present in all Windows versions, so my programs work even on Windows 2000.

Additionally the cross-compiler on Linux also produces binaries with no extra runtime requirements.

okanat about 8 hours ago
You can use Mingw-w64 UCRT or CLANG environments that come with MSYS2.

Compared to older Mingw64 environments those link with the latest UCRT so you get almost the same style executable as Visual Studio.

The only difference for C is that it uses Mingw exception handling and global initialization code, and it uses Itanium ABI for C++.

jezek2 about 8 hours ago
But that's the point, I don't want the same style executable as Visual Studio. Having to distribute bunch of DLLs and having worse compatibility is pretty bad.

A major part of the incompatibility with older versions of Windows is just because newer VS runtimes cut the support artifically. That's it. Many programs would otherwise work as-is or with just a little help.

reactordev about 6 hours ago
yeah, you can get away with this now a days because Git itself installs 2/3rds of the things you need anyway. You just need to finish the job by getting the package and putting the binaries in your git folder. Bam! mingw64, clang, what ever cc you need. It all links to standard windows stuff because you have to tell the linker where your win32.lib is. But this is true no matter the compiler, it's just Visual Studio supplies this in some god awful Program Files path.
1718627440 about 3 hours ago
MSYS2 UCRT also uses the native Windows libraries (aka. UCRT).
pjmlp about 9 hours ago
It starts by not looking into Windows through UNIX developer glasses.

The only issue currently plaguing Windows development is the mess with WinUI and WinAppSDK since Project Reunion, however they are relatively easy to ignore.

dgxyz about 9 hours ago
Yes. Any user interface toolkit that isn't at least 10 years old should be ignored on windows unless you want to rewrite everything one day.
glimshe about 9 hours ago
I wonder if people still use WinForms, MFC and WPF...
dgxyz about 9 hours ago
We still use win32!

(granted we made our own MFC around it)

shigawire about 9 hours ago
Still migrating an enterprise app off WPF to this day.
dgxyz about 9 hours ago
What are you moving to out of interest? I’ve seen people talking of moving ours to Electron which seems to just be more problems waiting.
pjmlp about 9 hours ago
They certainly do.
marcosdumay about 6 hours ago
I'd guess WinForms is still the most popular widget library in Windows.
viraptor about 9 hours ago
Why? You may end up with something that doesn't get much attention anymore, but none of the official gui approaches have ever been removed as far as I know. Win32, MFC, winforms, wpf, winui, maui are all still available and apps using them are functional. Even winjs still works apparently, even if it was handed over.

I wouldn't start an app in most of them today, but I wouldn't rewrite one either without a good reason.

dgxyz about 9 hours ago
Well a number of them have horrific bugs in them which have zero attention. At least win32 has an abstraction level which allows you to work around them.

There’s a fun bug on WPF and form backgrounds for example which means on fractional DPI screens the background is tiled unpredictably. Had to patch that one up rather quickly one day and it was a mess due to how damn complicated WPF is.

jasode about 8 hours ago
>It starts by not looking into Windows through UNIX developer glasses.

People don't need any UNIX biases to just want multiple versions of MSVS to work the way Microsoft advertises. For example, with every new version of Visual Studio, Microsoft always says you can install it side-by-side with an older version.

But every time, the new version of VS has a bug in the install somewhere that changes something that breaks old projects. It doesn't break for everybody or for all projects but it's always a recurring bug report with new versions. VS2019 broke something in existing VS2017 installs. VS2022 broke something in VS2019. etc.

The "side-by-side-installs-is-supposed-to-work-but-sometimes-doesn't" tradition continues with the latest VS2026 breaking something in VS2022. E.g. https://github.com/dotnet/sdk/issues/51796

I once installed VS2019 side-by-side with VS2017 and when I used VS2017 to re-open a VS2017 WinForms project, it had red squiggly lines in the editor when viewing cs files and the build failed. I now just install different versions of MSVS in totally separate virtual machines to avoid problems.

I predict that a future version VS2030 will have install bugs that breaks VS2026. The underlying issue that causes side-by-side bugs to re-appear is that MSVS installs are integrated very deeply into Windows. Puts files in c:\windows\system32, etc. (And sometimes you also get the random breakage with mismatched MSVCRT???.DLL files) To avoid future bugs, Microsoft would have to re-architect how MSVS works -- or "containerize" it to isolate it more.

In contrast, gcc/clang can have more isolation without each version interfering with each other.

I'm not arguing this thread's msvcup.exe tool is necessary but I understand the motivations to make MSVS less fragile and more predictable.

torginus about 8 hours ago
Note that this also doesn't work on Linux - your system's package manager probably has no idea how to install and handle having multiple versions of packages and headers.

That's why docker build environments are a thing - even on Windows.

Build scripts are complex, and even though I'm pretty sure VS offers pretty good support for having multiple SDK versions at the same time (that I've used), it only takes a single script that wasn't written with versioning in mind, to break the whole build.

skissane about 8 hours ago
> Note that this also doesn't work on Linux - your system's package manager probably has no idea how to install and handle having multiple versions of packages and headers.

But this isn’t true. Many distros package major versions of GCC/LLVM as separate packages, so you install and use more than one version in parallel, no Docker/etc required

It can indeed be true for some things-such as the C library-but often not for the compilers

torginus about 8 hours ago
The closest thing I saw to this was some vendors shipping their SDKs with half the desktop userland (in a similar 'blob' fashion the post complains about), with shell scripts setting up paths so that their libs and tools are found before system ones.
pjmlp about 8 hours ago
Until the day there is that symlink, or environment variable with the incorrect value.
rzr about 9 hours ago
next, wrap it with wine and eventually share a bottle/winetrick
NSUserDefaults about 9 hours ago
So this fixes the problem when msvc is the required compiler. Does the zig C++ compiler bring anything to the table when clang is an option?
feverzsj about 9 hours ago
You still need headers and libraries that ship with MSVC.
eptcyka about 9 hours ago
Is this even legal?
6581 about 9 hours ago
> No Visual Studio installation. No GUI. No prayer. Just a script that does exactly what it says.
never_inline about 9 hours ago
Yeah its obvious clanker writing. I don't even mind using LLM for code but this rubs the wrong way.
Philpax about 9 hours ago
At the risk of being that guy, I haven't had any issues onboarding people onto native projects written in Rust. rustup does a great job of fetching the required toolchains without issue. I'd imagine the same is also true of Go or Zig.
the__alchemist about 9 hours ago
You have to do this for certain rust things too. I can't remember which, but I inevitably run into a need to install the MSVC toolchain to compile rust. I think it might be related to FFI, or libs which use FFI? The same thing comes up in Linux, but the process to install it is different.

I got anxiety reading the article, describing exactly why it sucks. It's nice to know from the article and comments here there are ways around it, but the way I have been doing it was the "hope I check the right checkboxes and wait a few hours" plan. There is usually one "super checkbox" that will do the right things.

I have to do this once per OS [re]install generally.

pjmlp about 7 hours ago
It makes use of MSVC linking infrastructure, and import libraries.
ww520 about 8 hours ago
Before rustup can run, the very first message rustup-init spits out is asking to install the visual studio tool chain.
g947o about 8 hours ago
I'm pretty people who write and build C++ on Windows do it for good reasons, often reasons that are out of their control. Your comment is not going to make any difference.
pjmlp about 7 hours ago
While Microsoft <3 Rust, there are still some quality tooling parity to reach versus Visual Studio abilities for .NET, Python and C++.

Incremental compilation, and linking, parallel builds, hot code reloading, REPL, graphical debugging optimised builds, GPU debugging....

Go is better left for devops stuff like Docker and Kubernetes, and Zig remains to be seen when it becomes industry relevant beyond HN and Reddit forums.

ewuhic about 9 hours ago
Nix on Windows when...
itishappy about 7 hours ago
Since roughly September 2022 with the release of WSL 0.67.6!
dataflow about 7 hours ago
Have you actually attempted to use it recently? Are you familiar with the WSL1 bugs that surface when running random Linux distros?

(To be clear, I haven't tried this with Nix, but I have with other distros.)

itishappy about 5 hours ago
Fair question! Nope. I'm not endorsing it, and certainly don't know (or even suspect) it would solve this issue. I just recently installed NixOS and was surprised to see Windows mentioned on the downloads page, so looked into it a bit. Maybe soon.
dataflow about 2 hours ago
Okay well, if you do, good luck with glibc (and likely other) issues. WSL1 feels kind of dead unfortunately, neither Windows wants to support newer Linux syscalls nor do Linux projects seem to care for including fallbacks.
ewuhic about 6 hours ago
Let me paraphrase: nix FOR windows
xvilka about 9 hours ago
__alexander about 9 hours ago
Another option is explore winget and chocolaty. Most build tools and compilers can be installed via the command line on windows. Ask your favorite LLM to create a powershell script to install them all.
its_notjack about 8 hours ago
Is this post AI-written? The repeated lists with highlighted key points, the "it's not just [x], but [y]" and "no [a] just [b]" scream LLM to me. It would be good to know how much of this post and this project was human-built.
evanjrowley about 8 hours ago
Perhaps people have mimicked the style because LLMs have popularized it and clearly it serves some benefit to readers.
mkoubaa about 8 hours ago
Life imitates art, even when that art is slop
ludwik about 7 hours ago
Perhaps LLMs have mimicked the style because authors have popularized it and clearly it serves some benefit to readers.
evanjrowley about 3 hours ago
It's a cycle.
PKop about 5 hours ago
> have popularized it

It's hated by everyone, why would people imitate it? You're inventing a rationale that either doesn't exist or would be stupider than the alternative. The obvious answer here it they just used an LLM.

> and clearly it serves some benefit to readers.

What?

evanjrowley about 3 hours ago
Then why does every vibe-coded "Show HN" app have it in README.md? Surely authors would edit it out if it was true that everyone hates it.
minitech about 1 hour ago
Maybe vibe-coding Show HN apps is correlated with low effort and bad taste.
FeteCommuniste about 1 hour ago
> It's hated by everyone, why would people imitate it?

It could be involuntary. People often adopt the verbal tics of the content they read and the people they talk with.

esseph about 8 hours ago
> Is this post AI-written?

What if it was?

What if it wasn't?

What if you never find out definitely?

Do you wonder that about all content?

If so, doesn't that get exhausting?

amenhotep about 6 hours ago
Yeah, it does. Congratulations, you figured out why the future is going to be fucking awful.
FeteCommuniste about 1 hour ago
"What if you can't tell the difference?" Yeah, what if it becomes impossible to spot who's a lazy faker who outsourced their thinking? Doesn't that sound great?!
wizzwizz4 about 5 hours ago
What's exhausting is getting through a ten-paragraph article and realising there was only two paragraphs of actual content, then having to wade back through it to figure out which parts came from the prompt, and which parts were entirely made up by the automated sawdust injector.
foxglacier about 4 hours ago
That's not an AI problem, it's a a general blog post problem. Humans inject their own sawdust all the time. AI, however, can write concisely if you just tell it to. Perhaps you should call this stuff "slop" without the AI and then it doesn't matter who/what wrote it because it's still slop regardless.

I completely agree with your parent that it's tedious seeing this "fake and gay" problem everywhere and wonder what an unwinnable struggle it must be for the people who feel they have to work out if everything they read was AI written or not.

esseph about 3 hours ago
> and wonder what an unwinnable struggle it must be for the people who feel they have to work out if everything they read was AI written or not

Exactly!

wizzwizz4 about 2 hours ago
It never used to be a general blog post problem. It was a problem with the kinds of blogs I'd never read to begin with, but "look, I made a thing!" was generally worth reading. Now, I can't even rely on "look, I made a thing!" blog posts to accurately describe the author's understanding of the thing they made.
roywiggins 20 minutes ago
It used to require some real elbow grease to write blogspam, now it's much easier.

I hardly ever go through a post fisking it for AI tells, they leap out at me now whether I want them to or not. As the density of them increases my odds of closing the tab approach one.

It's not a pleasant time to read Show HNs but it just seems to be what's happening now.

efilife about 8 hours ago
I'm so fucking tired of this
iririririr about 7 hours ago
I last developed for windows in the late 90s.

I came back around 2017*, expecting the same nice experience I had with VB3 to 6.

What a punch in the face it was...

I honestly cannot fathom anyone developing natively for windows (or even OSX) at this day and age.

Anything will be a webapp or a rust+egui multi-plataform developed on linux, or nothing. It's already enough the amount of self-hate required for android/ios.

* not sure the exact date. It was right in the middle of the WPF crap being forced as "the new default".*

pjmlp about 4 hours ago
And yet without Proton there are no Linux games.
botusaurus about 8 hours ago
you know why LLMs repeat those patterns so much? because that's how real humans speak
Starlevel004 about 7 hours ago
Real humans don't speak in LinkedIn Standard English
chuckadams about 7 hours ago
LinkedIn and its robotic tone existed long before generative AI.

Know what's more annoying than AI posts? Seeing accusations of AI slop for every. last. god. damned. thing.

IshKebab about 7 hours ago
Yes that's the point. LLMs pretty much speak LinkedInglish. That existed before LLMs, but only on LinkedIn.

So if you see LinkedInglish on LinkedIn, it may or may not be an LLM. Outside of LinkedIn... probably an LLM.

It is curious why LLMs love talking in LinkedInglish so much. I have no idea what the answer to that is but they do.

roywiggins 21 minutes ago
It is at least thematically appropriate, of course a corporate-built language machine speaks like LinkedIn.

The actual mechanism, I have no clue.

swiftcoder about 7 hours ago
"LinkedIn Standard English" is just the overly-enthusiastic marketing speak that all the wannabe CEOs/VCs used to spout. LLMs had to learn it somewhere
cookiengineer about 7 hours ago
> LinkedIn Standard English

We need a dictionary like this :D

macshome about 4 hours ago
The old Unsuck-it page comes pretty close. I’m not a huge fan of the newer page though. https://www.unsuck-it.com/classics
zahlman about 8 hours ago
I was on the fence about such an identification. The first "list with highlighted key points" seemed quite awkward to me and definitely raised suspicion (the overall list doesn't have quite the coherence I'd expect from someone who makes the conscious choice; and the formatting exactly matches the stereotype).

But if this is LLM content then it does seem like the LLMs are still improving. (I suppose the AI flavour could be from Grammarly's new features or something.)

groundzeros2015 about 5 hours ago
Yes. It appears that way
scotty79 about 3 hours ago
I love the style it was written in. I felt a bit like reading a detective novel, exploring all terrible things that happened and waiting for a plot twist and hero comming in and saving the day.
frankohn about 3 hours ago
I analyzed the test using Pangram, which is apparently reliable, it say "Fully human Written" without ambiguity.[1]

I personally like the content and the style of the article. I never managed to accept going through the pain to install and use Visual Studio and all these absurd procedures they impose to their users.

[1] https://www.pangram.com/history/300b4af2-cd58-4767-aced-c4d2...

OsrsNeedsf2P about 2 hours ago
This honestly just tells me that Panagram is hot garbage
FeteCommuniste about 1 hour ago
These days I'm always wondering whether what I'm reading is LLM-slop or the actual writing of a person who contracted AI-isms by spending hours a day talking to them.
22c 35 minutes ago
> "The key insight is..."

This was either written by Claude or someone who uses Claude too much.

I wish they could be upfront about it.

g947o about 8 hours ago
* Is this allowed per VS' ToS?

* I wonder if Microsoft intentionally doesn't provide this first party to force everyone to install VS, especially the professional/enterprise versions. One could imagine that we'd have a vsproject.toml file similar to pyproject.toml that just does everything when combined with a minimal command line tool. But that doesn't exist for some reason.

Uvix about 8 hours ago
Visual Studio does have that functionality, via vsconfig files: https://learn.microsoft.com/en-us/visualstudio/install/impor...
g947o about 8 hours ago
Doesn't look like it's versioned, or installs Visual Studio itself.
Uvix about 7 hours ago
For Visual Studio components that are versioned (like the C++ compilers/libraries), the version number is included in the component name.

You still have to install the tool that processes pyproject.toml so that doesn’t seem fair to hold against it. You are right that you still have to know whether to install 2022 or 2026.

jayd16 about 6 hours ago
Curl the VS Build tools exe, then run the build tools command to install what's in the .vsconfig.
BearOso about 8 hours ago
Microsoft doesn't seem to care unless you're a company. That's the reason community edition is free. Individual licenses would be pennies to them, and they gain more than that by having a new person making things in their ecosystem. It's in their interest to make their platform accessible as possible.
thrownaway561 about 8 hours ago
I'm just asking, but is there really a need for a native programs anymore? Where I worked a decade ago, we started porting all our native programs over to the browser and this was when MVC beta was just being released. At this point with Electron and Tauri, is there even a need to write a native program

Now with AI, I would think that porting a native program to the browser wouldn't be the chore it once was.

PlatoIsADisease about 8 hours ago
I use COM and DLLs to extend software/automate. Using Visual Studio gives me some really nice debugging options.

I did try using python and js but the variable explorer is garbage due to 'late binding'.

I thought this was just my ignorance, but I've asked experts, AI, and google searched and they unfortunately agree. That said, some people have created their own log/prints so they don't need to deal with it.

well_ackshually about 8 hours ago
> is there really a need for a native programs anymore

As long as you don't give a shit about the fact that your baseline memory consumption is now 500MB instead of 25MB, and that 80% of your CPU time is wasted on running javascript through a JIT and rendering HTML instead of doing logic, no.

If you don't give a shit about your users or their time, there's indeed no longer a need to write native programs.

botusaurus about 8 hours ago
what if caring about users means giving them features instead of fighting with obsolete unproductive native GUI frameworks

funny how Electron apps tend to have many more users than their native "performant" counterparts, isn't it?

MomsAVoxell about 8 hours ago
Yes, very definitely. There has always been a need for high performance native applications. Even in the beginning of the desktop computing revolution, these questions have been asked .. and yes, there is a balance between native and cloud/browser-based computing - some of it is personal, much of it is industrial and corporate, and yet more of the spectrum where both methods are applicable exists, even still, decades later.
pjmlp about 8 hours ago
Where do you think Linux gamers get their Proton powered games from?
ww520 about 8 hours ago
I was just setting up a new machine and was setting up the Rust environment. The very first thing rustup-init asked was to install Visual Studio before proceeding. It was like 20-30gb of stuff installed before moving forward.

This tool would be a great help if I knew beforehand.

jjkaczor about 8 hours ago
While this is great - Visual Studio installer has a set of "command-line parameters" for unattended installs.

You can then build a script/documentation that isolates your specific requirements and workloads:

https://learn.microsoft.com/en-us/visualstudio/install/use-c...

Had to do this back in 2018, because I worked with a client with no direct internet access on it's DEV/build machines (and even when there was connectivity it was over traditional slow/low-latency satellite connections), so part of the process was also to build an offline install package.

jjkaczor about 5 hours ago
(ugh - "high-latency" connections...)
KTibow about 5 hours ago
I tried this once. It downloaded way more stuff than needed and still required admin to actually install.
jjkaczor about 5 hours ago
Well - "run as admin" wasn't a problem for that scenario - as I was also configuring the various servers.

(And - it is better on a shared-machine to have everything installed "machine-wide" rather than "per-user", same as PowerShell modules - had another client recently who had a small "C:" drive provisioned on their primary geo-fenced VM used for their "cloud admin" team and every single user was gobbling too much space with a multitude of "user-profile" specific PowerShell modules...)

But - yes, even with a highly trimmed workload it resulted in a 80gb+ offline installer. ... and as a server-admin, I also had physical data-center access to load that installer package directly onto the VM host server via external drive.

PlatoIsADisease about 8 hours ago
I havent run into this problem yet... but my oldest .net software is only 1 year old... Is this something that happens over the course of a few years?
Uvix about 6 hours ago
This is about native development (C++), not .NET.
PlatoIsADisease about 3 hours ago
Thank you
torginus about 8 hours ago
What we did for out build agents was to just install the required version of build tools via chocolatey. But cool approach!
MomsAVoxell about 8 hours ago
Same. Choco solves this with a one-liner for me.
pjmlp about 8 hours ago
Nowadays you can also use winget for it.
ivanjermakov about 8 hours ago
One day I decided to port my text editor to Windows. Since it depends on pcre2 and treesitter, these two libraries had to be provided by the system.

In the span of ~2hrs I didn't manage to find a way to please Zig compiler to notice "system" libraries to link against.

Perhaps I'm too spoiled by installing a system wide dependency in a single command. Or Windows took a wrong turn a couple of decades ago and is very hostile to both developers and regular users.

lmz about 8 hours ago
If you depend on a library and can't figure out how you would compile against it, it's probably better for the end user that you don't make anything because you'll still need to package it up later unless you link statically.
okanat about 7 hours ago
I think providing purely-functional libraries as system dependencies that's tied to the whole tool chain at the time was the wrong decision by the Unix world.

The system libraries should only ship system stuff: interaction with the OS (I/O, graphics basics, process management), accessing network (DNS, IP and TLS). They should have stable APIs and ABIs.

Windows isn't hostile. It has a differnt paradigm and Unix (or more correctly usually GNU/Linux) people do not want to give up their worldview.

PCRE is basically only your apps's dependency. It has nothing else to do the rest of the operating system. So it is your responsibility to know how to build and package it.

the__alchemist about 7 hours ago
I suspect the pitfall is how you or the zig compiler is linking. Unless you're involving things which vary by OS like hardware interaction, networking, file systems etc, you should not, with a new Lang in 2026, need to do anything special for cross-platform capabilities.
ivanjermakov about 6 hours ago
My understanding that "linkSystemLibrary" abstraction in build.zig only holds for Unix systems. And this in turn makes it impossible to build my program on Windows without modifying the build script.
forrestthewoods about 5 hours ago
System wide dependencies is fundamentally an awful idea that is wrong and you should never ever do it.

All dependencies should be vendored into your project.

pyrolistical 10 minutes ago
This is the answer. I don’t know what is the best practise but for windows the easiest solution is to put the DLL in the same directory as the exe
jevinskie about 8 hours ago
Were you around before the new installer came out? It was light speed compared to what was before!
droelf about 8 hours ago
Thank you, this might be a great way to improve the developer experience in the conda/conda-forge ecosystem.
jordand about 8 hours ago
For big C++ projects, the .vsconfig import/export way of handling Visual Studio components has worked well for the large teams I'm on. Tell someone to import a .vsconfig and the Visual Studio Installer does everything. Only times we've had issues is from forgetting to update it with components/SDK changes.
jayd16 about 6 hours ago
Yeah, seems like this is just ignorance around .vsconfig files. Makes life way easier. You can also just use the VS Build Tools exe to install things instead of the full VS installer, if you plan to use a different IDE.
scotty79 about 3 hours ago
Can you use .vsconfig to tell Build Tools what your project needs?

Can you generate .vsconfig with Build Tools?

jayd16 about 1 hour ago
You pass in the --config param to import it.

Exporting this way might be possible but it wouldn't be as useful seeing as it would just grab everything you have installed instead of some minimal set used by some project.

tgtweak about 8 hours ago
Toolchains on linux are not clear from dependency hell either - ever install an npm package that needs cmake underneath? glibc dependencies that can't be resolved because you need two different versions simultaneously in the same build somehow... python in another realm here as well. That shiny c++ project that needs a bleeding edge boost version that is about 6 months away from being included in your package manager. Remember patching openSSL when heartbleed came around (libssHELL).

Visual studio is a dog but at least it's one dog - the real hell on windows is .net framework. The sheer incongruency of what version of windows has which version of .net framework installed and which version of .net your app will run in when launched... the actual solution at scale for universal windows compatibility on your .net app is to build a c++ shim that checks for .net beforehand and executes it with the correct version in the event of multiple version conflict - you can literally have 5 fully unique runtimes sharing the same .net target.

giancarlostoro about 8 hours ago
I went from POP OS (Ubuntu) to EndeavourOS (Arch) Linux because some random software with an appimage or whatever refused to run with Ubuntus “latest” GLIBC and it ticked me off, I just want to run more modern tooling, havent had any software I couldnt just run on Arch, going on over a year now.
moogly about 5 hours ago
Indeed. As late as 2 hours ago I had to change the way I build a private Tauri 2.0 app (bundled as .AppImage) because it wouldn't work on latest Kubuntu, but worked on Fedora and EndeavourOS. So now I have to build it on Ubuntu 22.04 via Docker. Fun fun.

Had fewer issues on EndeavourOS (Arch) compared to Fedora overall though... I will stay on Arch from now on.

pjmlp about 8 hours ago
Which has been fixed on .NET 5 and later.

.NET Framework should only be used for legacy applications.

Unfortunately there are still many around that depend on .NET Framework.

foepys about 7 hours ago
Since .NET 10 still doesn't support Type Libraries quite a few new Windows projects must be written in .NET Framework.

Microsoft sadly doesn't prioritize this so this might still be the case for a couple of years.

One thing I credit MS for is that they make it very easy to use modern C# features in .NET Framework. You can easily write new Framework assemblies with a lot of C# 14 features. You can also add a few interfaces and get most of it working (although not optimized by the CLR, e.g. Span). For an example see this project: https://www.nuget.org/packages/PolySharp/

It's also easy to target multiple framework with the same code, so you can write libraries that work in .NET programs and .NET Framework programs.

pjmlp about 7 hours ago
Most likely never will, because WinRT is the future and WinRT has replaced type libraries with .NET metadata. At least from MS point of view.

The current solution is to use the CLI tools just like C++.

However have you looked into ComWrappers introduced in .NET 8, with later improvements?

I still see VB 6 and Delphi as the best development experience for COM, in .NET it wasn't never that great, there are full books about doing COM in .NET.

croes about 7 hours ago
.Net Framework 4.8 has a longer life cycle as the current .NET version
pjmlp about 7 hours ago
It does, but current versions can be shipped with the application.

Thus this should be less of a problem.

8cvor6j844qw_d6 about 6 hours ago
When I first worked with dot NET I was confused with the naming and version numbers.
ozim about 6 hours ago
This argument against .NET annoys me.

Because that’s pretty much any freaking thing - oh Python, oh PHP, oh driving a fork lift, oh driving a car.

Once you invest time in using and learning it is non issue.

I do get pissed off when I want to use some Python lib bit it just doesn’t work out of the box, but there is nothing that works out the box without investing some time.

Just like a car get a teenager into a car he will drive into first tree.

Posting BS on Facebook shouldn’t be benchmark for how easy things should be.

sippeangelo about 6 hours ago
.NET Framework 5 or .NET Core 5?
afdbcreid about 5 hours ago
There is no .NET Framework 5. .NET Core 5 is just .NET 5.
nanoxide about 8 hours ago
When was the last time you actually used. NET? Because that's absolutely not how it is. The. NET runtime is shipped by default with Windows and updated via WU. Let alone that you're talking about .NET Framework which has been outdated for years.
croes about 7 hours ago
.NET versions are faster outdated then .Net Framework 4.8
stackskipton about 6 hours ago
Point? I’m SRE on .Net project, we have been through 6-8-10 and its cost us about 2ish hours of work each time. As long as you don’t get crazy, .Net upgrades is just matter of new SDK and runtime and away you go.
tgtweak about 5 hours ago
You're talking about .net for server applications right? The discussion above is for client apps being distributed for windows endusers.
stackskipton about 4 hours ago
We have a small MAUI part of the application, it's not massive but it's working fine with .Net Upgrades.
rblatz about 2 hours ago
Just ship a self contained build?
croes about 3 hours ago
A .net framework 4.8 app has zero hours of work.

Why is it ok that you have to invest 2 times number of apps hours just because MS has such a short life cycle for its .NET versions.

p_ing about 6 hours ago
.NET runtime is not shipped with Windows, but once installed can be updated by WU.

Only the latest .NET Framework 4.8 is shipped with Windows at this point.

tgtweak about 5 hours ago
The issue is in supporting older windows versions - which sadly is still a reality for most large-scale app developers.
p_ing about 5 hours ago
https://github.com/dotnet/core/blob/main/release-notes/10.0/...

.NET 10 supports a Windows 10 build from 10 years ago.

tgtweak about 5 hours ago
Yes and in the wild believe it or not you'll find windows 7 and windows 8.

We had just deprecated support for XP in 2020 - this was for a relatively large app publisher ~10M daily active users on windows. The installer was a c++ stub which checked the system's installed .NET versions and manually wrote the app.config before starting the .net wrapper (or tried to install portable .NET framework installer if it wasn't found at all).

The app supported .NET 3.5* (2.0 base) and 4 originally, and the issue was there was a ".NET Framework Client Profile" install on as surprising amount of windows PCs out there, and that version was incompatible with the app. If you just have a naked .NET exe, when you launch it (without an app.config in the current folder) the CLR will decide which version to run your app in - usually the "highest" version if several are detected... which in this case would start the app in the lightweight version and error out. Also, in the app.config file you can't tell it to avoid certain versions you basically just say "use 4 then 2" and you're up to the mercy of the CLR to decide which environment it starts you in.

This obviated overrides in a static/native c++ stub that did some more intelligent verifications first before creating a tailored app.config and starting the .net app.

p_ing about 3 hours ago
Hey I have a PC running 98SE ;-)

I feel for those who have to support an OS no longer supported by the vendor. That's a tough position to be in, not only if a customer comes across a bug that is due to the OS, but it keeps you from advancing your desktop application forward.

the__alchemist about 7 hours ago
This is one of the things that tilts me about C and C++ that has nothing to do with mem safety: The compile/build UX is high friction. It's a mess for embedded (No GPOS) too in comparison to rust + probe-rs.
Pay08 about 5 hours ago
That hasn't been my experience at all. Cross-compiling anything on Rust was an unimaginable pain (3 years or so ago). While GCCs approach of having different binaries with different targets does have its issues, cross compiling just works.
the__alchemist about 5 hours ago
Ah sorry. I should clarify. Not referring to specifically cross compiling; just general compiling. In rust weather PC or embedded, I run Cargo run. For C or C++, it's who knows. A provincial set of steps for each project, error messages, makes me get frustrated. I keep a set of notes for each one I touch to supplement the project's own docs. I am maybe too dumb or inexperienced in some cases, but I am having a hard time understanding why someone would design that as the UX.

I want to focus on the project itself; not jump through hoops in the build process. It feels hostile.

For cross compiling to ARM from a PC in rust in particular, you do one CLI cmd to add the target. Then cargo run, and it compiles, flashes, with debug output.

These are from anecdotes. I am probably doing something wrong, but it is my experience so far.

Pay08 about 5 hours ago
That sounds like you don't have a build system for C/C++.
IshKebab about 7 hours ago
> python in another realm here as well

uv has more of less solved this (thank god). Night and day difference from Pip (or any of the other attempts to fix it honestly).

At this point they should just deprecate Pip.

LtWorf about 6 hours ago
Ah yes let's all depend on some startup that will surely change the license at some point.
IshKebab about 5 hours ago
Very clearly a better option than continuing to use Pip. Even if they do change the license in a few years I will definitely take several years of not being shat on by Pip over the comparatively minor inconvenience of having to switch to an open fork of uv when they rug-pull. If they ever do.

Continuing to use Pip because Astral might stop maintaining uv in future is stupidly masochistic.

calvinmorrison about 7 hours ago
> Toolchains on linux are not clear from dependency hell either - ever install an npm package.

That's where I stopped.

Toolchains on linux distributions with adults running packaging are just fine.

Toolchains for $hotlanguage where the project leaders insist on reinventing the packaging game, are not fine.

I once again state these languages need to give up the NIH and pay someone mature and responsible to maintain packaging.

crote about 7 hours ago
The counterpoint of this is Linux distros trying to resolve all global dependencies into a one-size-fits-nothing solution - with every package having several dozen patches trying to make a brand-new application release work with a decade-old release of libfoobar. They are trying to fit a square peg into a round hole and act surprised when it doesn't fit.

And when it inevitably leads to all kinds of weird issues the packagers of course can't be reached for support, so users end up harassing the upstream maintainer about their "shitty broken application" and demanding they fix it.

Sure, the various language toolchains suck, but so do those of Linux distros. There's a reason all-in-one packaging solutions like Docker, AppImage, Flatpak, and Snap have gotten so popular, you know?

fao_ about 7 hours ago
> The counterpoint of this is Linux distros trying to resolve all global dependencies into a one-size-fits-nothing solution - with every package having several dozen patches trying to make a brand-new application release work with a decade-old release of libfoobar. They are trying to fit a square peg into a round hole and act surprised when it doesn't fit.

This is only the case for debian and derivatives, lol. Rolling-release distributions do not have this problem. This is why most of the new distributions coming out are arch linux based.

Pay08 about 5 hours ago
I'm going to need a source for both of those claims.
jcgl about 4 hours ago
It sure sounds very Debian-ish, at least. I’m a Fedora user, and Fedora stays veeeery close to upstream. It’s not rolling, but is very vanilla.
Pay08 about 4 hours ago
Agreed, but I don't think that has to do with either it's "vanillaness" or the 6 month release schedule. Fedora does a lot of compatibility work behind the scenes that distros not backed by a large company more than likely couldn't afford.
Pay08 about 5 hours ago
The real kicker is when old languages also fall for this trap. The latest I'm aware of is GHC, which decided to invent it's own build system and install script. I don't begrudge them from moving away from Make, but they could have used something already established.
TZubiri about 7 hours ago
>Toolchains on linux are not clear from dependency hell either - ever install an npm package that needs cmake underneath?

That seems more a property of npm dependency management than linux dependency management.

To play devil's advocate, the reason npm dependency management is so much worse than kernel/os management, is because their scope is much bigger, 100x more package, each package smaller, super deep dependency chains. OS package managers like apt/yum prioritize stability more and have a different process.

tomkarho about 6 hours ago
.NET does have flags to include the necessary dependencies with the executable these days so you can just run the .exe and don't need to install .net on the host machine. Granted that does increase the size of the app (not to mention adding shitton of dll's if you don't build as single executable) but this at least is a solved problem.
tgtweak about 5 hours ago
They do now, after .net core and several other iterations. You'll also be shipping a huge executable compared to a clr linked .net app (which can be surprisingly small).
arendtio about 3 hours ago
Well, traditionally, there was no Python/pip, JS/npm in Linux development, and for C/C++ development, the package manager approach worked surprisingly well for a long time.

However, there were version problems: some Linux distributions had only stable packages and therefore lacked the latest updates, and some had problems with multiple versions of the same library. This gave rise to the language-specific package managers. It solved one problem but created a ton of new ones.

Sometimes I wish we could just go back to system package managers, because at times, language-specific package managers do not even solve the version problem, which is their raison d'être.

majoe about 2 hours ago
Nix devShells works quite well for Python development (don't know about JS) Nixpkgs is also quite up to date. I haven't looked back, since adopting Nix for my dev environments.
vips7L about 1 hour ago
.net has been able to ship the runtime with your app for years.
eqvinox 32 minutes ago
> glibc dependencies that can't be resolved because you need two different versions simultaneously in the same build somehow...

If you somehow experience an actual dependency issue that involves glibc itself, I'd like to hear about it. Because I don't think you ever will. The glibc people are so serious about backward and forward compatibility, you can in fact easily look up the last time they broke it: https://lwn.net/Articles/605607/

Now, if you're saying it's a dependency issue resulting from people specifying wrong glibc version constraints in their build… yeah, sure. I'm gonna say that happens because people are getting used to pinning dependency versions, which is so much the wrong thing to do with glibc it's not even funny anymore. Just remove the glibc pins if there are any.

As far as the toolchain as a whole is concerned… GCC broke compatibility a few times, mostily in C++ due to having to rework things to support newer C++ standards, but I vaguely remember there was a C ABI break somewhere on some architecture too.

mkoubaa about 8 hours ago
Say what you want about coding agents, when the cost of writing code goes to near-zero, the cost of wrangling tools becomes a much bigger fraction of development effort. This is an amazing opportunity to address long-standing frictions.
claimred about 8 hours ago
Perhaps winget is enough?

winget install Microsoft.VisualStudio.2022.BuildTools

debugnik about 8 hours ago
The Build Tools installer first installs the Visual Studio tool to select the workloads you want as well.
josephernest about 6 hours ago
Let's say I want to compile a helloworld.cpp with no build tools installed yet.

What is the minimal winget command to get everything installed, ready for : cl main.cpp ?

Ps: I mean a winget command which does not ask anything, neither in command line, nor GUI ? Totally unattenfed.

evanjrowley about 8 hours ago
Fantastic work! It's a long-needed breath of fresh air for the Visual Studio DX. I wish msvcup was existed when they made us use it back during Uni.

Alternatively, there's this:

Install Visual Studio Build Tools into a container to support a consistent build system | Microsoft Learn

https://learn.microsoft.com/en-us/visualstudio/install/build...

jezek2 about 8 hours ago
I wish open source projects would support MingW or at least not actively blocking it's usage. It's a good compiler that provides an excellent compatibility without the need of any extra runtime DLLs.

I don't understand how open source projects can insist on requiring a proprietary compiler.

sitzkrieg about 6 hours ago
if you want to link msvc built libraries (that are external/you dont have source), mingw may not be an option. for an example you can get steamworks sdk to build with mingw but it will crash at runtime
delta_p_delta_x about 6 hours ago
There are some pretty useful abstractions and libraries that MinGW doesn't work with. Biggest example is the WIL[1], which Windows kernel programmers use and is a massive improvement in ergonomics and safety when writing native Windows platform code.

[1]: https://github.com/microsoft/wil

vitaminCPP about 6 hours ago
I fail to see why this would not work with gcc if it works with clang. The runtime?
delta_p_delta_x about 5 hours ago
'MinGW' is not GCC; it's an ABI, and from the developer perspective it is also the headers and the libraries. You can have GCC MinGW, Clang MinGW, Rust MinGW, Zig MinGW, C# AOT MinGW.

To answer your question, the headers.

forrestthewoods about 5 hours ago
Eww no. MingW is evil and no project should ever use it.

Just use Clang + MSVC STL + WinSDK. Very simple.

rdiddly about 5 hours ago
From the capitalization I can tell you and the parent might not be aware it's "minimal GNU for Windows" which I would tend to pronounce "min g w" and capitalize as "MinGW." I used to say ming. Now it's my little friend. Say hello to my little friend, mang.
forrestthewoods about 1 hour ago
I typically refer to it as “piece of garbage poop I don’t let infect my system”.
quikoa about 5 hours ago
Agreed I also like to see more support for MingW especially from open source projects. Not even a passing mention in this blog post.
jdthedisciple about 8 hours ago
Actually not that complicated: You simply check in a global.json [0] where you specify the sdk and workload versions.

Then you also specify target platform sdk versions in the .csproj file and VS will automatically prompt the developer to install the correct toolchain.

[0] https://learn.microsoft.com/en-us/dotnet/core/tools/global-j...

jcotton42 about 7 hours ago
global.json is only for .NET toolchains.

What you’re actually wanting here is .vsconfig https://learn.microsoft.com/en-us/visualstudio/install/impor...

dvfjsdhgfv about 8 hours ago
I like the tool, I like the article, but I'd prefer it it was half as long but without AI touch.
m132 about 8 hours ago
> On Linux, the toolchain is usually just a package manager command away. On the other hand, “Visual Studio” is thousands of components.

That package manager command, at the very least, pulls in 50+ packages of headers, compilers, and their dependencies from tens of independent projects, nearly each of them following its own release schedule. Linux distributions have it much harder orchestrating all of this, and yet it's Microsoft that cannot get its wholly-owned thing together.

bob1029 about 8 hours ago
You can do a lot of "native" windows development from modern C#/.NET via win32 interop.

Newer C# features like ref returns, structs, spans, et. al., make the overhead undetectable in many cases.

https://github.com/prasannavl/WinApi

https://github.com/microsoft/CsWin32

pjmlp about 4 hours ago
Exactly, the major pain point remains the .NET allergy from Windows team, but it is workable.
anaisbetts about 7 hours ago
Came in getting ready to hate on this article, but was actually pleasantly surprised, this is great. Good work OP.
drwu about 7 hours ago
I hope it would work with wine. Then cross compiling Win64 binaries from Linux would become convenient without requiring spinning up a Windows VM.
marler8997 about 7 hours ago
Yeah I noticed wine wasn't able to execute the MSI files. It also had a problem with the lock files. Both problems should be fixable though.
forrestthewoods about 5 hours ago
Just use Clang. Cross-compiling Linux->Windows is super duper easy.
cissikatt about 7 hours ago
I just avoid Windows and Windows development. If I get paid to do it I don't mind the shittyness.
dimgl about 7 hours ago
> The build.bat above isn’t just a helper script; it’s a declaration of independence from the Visual Studio Installer.

I am so fed up with this! Please if you're writing an article using LLMs stop writing like this!

cmovq about 5 hours ago
I never understood this sentence structure, it adds zero information, it always goes like:

“This isn’t just [what the thing literally is]; it’s [hyperbole on what the thing isn’t].”

crazygringo about 3 hours ago
The purpose isn't information, the purpose is drama.

Er, sorry. I meant: the purpose isn't just drama—it's a declaration of values, a commitment to the cause of a higher purpose, the first strike in a civilizational war of independence standing strong against commercialism, corporatism, and conformity. What starts with a single sentence in an LLM-rewritten blog post ends with changing the world.

See? And I didn't even need an LLM to write that. My own brain can produce slop with an em dash just as well. :)

iainmerrick 18 minutes ago
It’s a perfectly fine sentence structure. It’s been around for years and years. That’s why LLMs use it!

In the UK, Marks and Spencer have a long-running ad campaign built around it (“it’s not just food, it’s...”)

Em dashes are fine too.

GoatInGrey about 1 hour ago
For vibe-writing, the vibes aren't even that good!
dundarious about 7 hours ago
I'll just keep using Mārtiņš Možeiko's script, portable-msvc.py, that this tool is based upon. It does everything this does, except a lock file and the autoenv. I'm not particularly interested in the former, and definitely not the latter.

https://gist.github.com/mmozeiko/7f3162ec2988e81e56d5c4e22cd...

a-dub about 6 hours ago
it's been 14 years since i've used msvc for anything real. iirc the philosophy back then was yearly versioned releases with rolling intermediate updates.

this seems to go down the road towards attempts at determinsticish builds which i think is probably a bad idea since the whole ecosystem is built on rolling updates and a partial move towards pinning dependencies (using bespoke tools) could get complicated.

mmargerum about 6 hours ago
If you are looking to rapidly build windows native apps just use Delphi. Superlative tool for this. Been using since ‘95
anankaie about 6 hours ago
Why not use winget to do it?

`winget install --id Microsoft.VisualStudio.2022.BuildTools`.

If you need the Windows(/App) SDK too for the WinRT-features, you can add `winget install --id Microsoft.WindowsSDK.10.0.18362` and/or `winget install --id Microsoft.WindowsAppRuntime.1.8`

easton about 5 hours ago
Having been the person that used to support those packages, it’s not that simple. You need to pass what workloads you need installed too, and if it’s a project you’re not familiar with god help you.

I used to just install the desktop development one and then work through the build errors until I got it to work, was somewhat painful. (Yes, .vsconfig makes this easier but it still didn’t catch everything when last I was into Windows dev).

beanjuiceII about 6 hours ago
these seems overly dramatic...i just setup a windows 11 box and installed the needed tools quite quickly via winget and I was up and running
GeoAtreides about 6 hours ago
>The key insight

are we doomed to only read AI slop from now on? to get a couple paragraphs in and suddenly be hit with the realization that is AI?

it's all so tiresome

Graziano_M about 3 hours ago
I literally came to post the exact same line as my indicator that this was AI-generated. I ctrl-f'd first and sure enough I'm not alone in using 'key insight' as the canary.
delta_p_delta_x about 6 hours ago
No one should use any of these weird Frankenstein monstrosities in 2026. And a batch script? :( PowerShell exists.

Install:

  - contrary to the blog post, the entirety of Visual Studio, because the IDE and debugger is *really damn good*.

  - LLVM-MinGW[1]
Load the 'VSDevShell' DLL[2] for PowerShell, and you're good to go, with three different toolchains now:

  cl.exe from VS
  clang-cl.exe—you don't need to install this separately in VS; just use the above-mentioned llvm-mingw clang.exe as `clang.exe --driver=cl /winsysroot <path\to\Windows SDK> /vctoolsdir <path\to\VC>`. Or you can use it in GNU-driver-style mode, and use -Xmicrosoft-windows-sys-root. This causes it to target the Windows ABI and links against the VS SDK/VC tools
  `clang.exe` that targets the Itanium ABI and links against the MinGW libraries and LLVM libc++.
Done and dusted. Load these into a CMake toolchain and never look at them again.

People really like overcomplicating their lives.

At the same time, learn the drawbacks of all toolchains and use what is appropriate for your needs. If you want to write Windows drivers, then forget about anything non-MSVC (unless you really want to do things the hard way for the hell of it). link.exe is slow as molasses, but can do incremental linking natively. cl.exe's code gen is (sometimes) slightly worse than Clang's. The MinGW ABI does not understand things like SAL annotations[3], and this breaks very useful libraries like WIL[4] (or libraries built on top of them, like the Azure C++ SDK[5] The MinGW headers sometimes straight up miss newer features that the Windows SDK comes with, like cfapi.h[6].

[1]: https://github.com/mstorsjo/llvm-mingw

[2]: https://learn.microsoft.com/en-gb/visualstudio/ide/reference...

[3]: https://learn.microsoft.com/en-gb/cpp/c-runtime-library/sal-...

[4]: https://github.com/microsoft/wil

[5]: https://github.com/Azure/azure-sdk-for-cpp

[6]: https://learn.microsoft.com/en-gb/windows/win32/cfapi/build-...

shevy-java about 6 hours ago
LLVM-MinGW sounds external to Microsoft though. I think the blog focused on in-Microsoft solutions. And I am not sure the "contrary to the blog content" is valid - compared to Linux, the Microsoft stack is much more annoying to install. I installed it, but it was annoying to no ends and took ages.

Good to know LLVM works on windows too though.

delta_p_delta_x about 6 hours ago
> compared to Linux, the Microsoft stack is much more annoying to install.

Not really. It's just different. As a cross-platform dev, all desktop OSs have their own idiosyncracies that add up to a net of 'they are all equally rather bad'.

forrestthewoods about 5 hours ago
MinGW is the most monstrous of monstrosity. Never in a million years touch that garbage.
delta_p_delta_x about 5 hours ago
I dunno, it has its uses when porting software written for UNIX-first. Plus, I pointed out Clang, rather than GCC, because Clang is natively a cross-compiler. I don't like to be dogmatic about stuff; if it's useful then it's useful. If it isn't then I will say why (as I explained why there's no need for MSYS2/Cygwin below).
forrestthewoods about 2 hours ago
Unix-first software on Windows is extremely irritating. Do it right or don’t do it at all. Especially when doing it right is actually super easy. You just have to care.
mschuster91 about 6 hours ago
> On Linux, the toolchain is usually just a package manager command away.

If you are compiling for your native system, yes.

But as soon as you try cross-compiling, you are in for a lot of pain.

phendrenad2 about 6 hours ago
I seriously doubt that people who get confused by the MSVC++ Installer will be able to handle a CLI app that installs a mystery MSVC++ toolchain version to a versioned directory. They're still going to click the Visual Studio icon on their desktop and scratch their head why your script didn't magically fix their problems.
Aurornis about 6 hours ago
Looking at the script:

> curl -L -o msvcup.zip https://github.com/marler8997/msvcup/releases/download/v2026...

No thanks. I’m not going to install executables downloaded from an unknown GitHub account named marler8997 without even a simple hash check.

As others have explained the Windows situation is not as bad as this blog post suggests, but even if it was this doesn’t look like a solution. It’s just one other installation script that has sketchy sources.

hiccuphippo about 6 hours ago
I know Jonathan Marler for some of his Zig talks and his work in the win32 api bindings for Zig[0], they are even linked from Microsoft's own repo[1] (not sure why he has 2 github users/orgs but you can see it's the same person in the commits).

[0] https://github.com/marlersoft/zigwin32 [1] https://github.com/microsoft/win32metadata

8n4vidtmkvmk about 4 hours ago
I would guess one of his accounts is his corporate employee account and his other is personal.
dotancohen about 6 hours ago
You don't have to install executables downloaded from an unknown GitHub account named marler8997. You can download that script and read it just like any other shell script.

Just like those complaining about curl|sh on Linux, you are confusing install instructions with source code availability. Just download the script and read it if you want. The curl|sh workflow is no more dangerous that downloading an executable off the internet, which is very common (if stupid) and attracts no vitriol. In no way does it imply that you can not actually download and read the script - something that actually can't be done with downloaded executables.

Groxx about 5 hours ago
It is somewhat different when your system forces binaries to be signed... but yeah, largely agreed. The abject refusal of curl|sh is strange to me, unless the refusers are also die-hard GPL adherents. Binaries are significantly more opaque and easier to hide malware in, in almost all cases.
marler8997 about 5 hours ago
Wait till they find out what the Visual Studio Installer itself does :) I guess this person just trusts a big company like Microsoft who keeps their source hidden more than a single developer who publishes all their source?
ameliaquining about 5 hours ago
If any of this is relevant to you, you're already running Windows, which means Microsoft already has root on your machine, which means it's futile to try to limit the extent to which you trust their binaries.
shevy-java about 6 hours ago
To me it seems as if Microsoft wants to make it deliberately harder to have software developers. Now - I installed all the required things and compiled on Windows too, but it is very annoying compared to Linux. Microsoft should simply have ONE default build, e. g. "download this and 80% of developers will be happy". No need for a gazillion checkboxes.
functionmouse about 6 hours ago
just use w64devkit, it's nice
throw_win32dev about 6 hours ago
I will never cease to be amused by these 'Unixhead has to do windev. Reinvents the wheel' blog posts.
Alifatisk about 6 hours ago
> It’s so vast that Microsoft distributes it with a sophisticated GUI installer where you navigate a maze of checkboxes, hunting for which “Workloads” or “Individual Components” contain the actual compiler. Select the wrong one and you might lose hours installing something you don’t need.

I have a vague memory of stumbling upon this hell when installing the ldc compiler for dlang [1].

1. https://wiki.dlang.org/Building_and_hacking_LDC_on_Windows_u...

gaigalas about 6 hours ago
Windows Native is fine. People in that space are comfortable with it.

What needs to be fixed is the valley between unix and windows development for cross-os/many-compiler builds, so one that does both can work seamlessly.

It's not an easy problem and there are lots of faux solutions that seem to fix it all but don't (in builds, the devil is in edge cases).

fassssst about 5 hours ago
You can also install visual studio build tools via the built in winget package manager.
forrestthewoods about 5 hours ago
> msvcup is inspired by a small Python script written by Mārtiņš Možeiko.

This script is great. Just use it. The title saying “I fixed” is moderately offensive glory stealing.

whatever1 about 5 hours ago
“Build Requirements: Install Visual Studio”.

You’ve never experienced genuine pain in your life. Have you tried to change the GCC compiler version in Linux?

kristjansson about 5 hours ago

   apt install gcc-11

   CC=gcc-11 make 
?

If it’s not packaged and you’ve got to build it yourself, Godspeed. An if you’ve got to change libc versions…

Pay08 about 5 hours ago
GCC is surprisingly simple to build, fortunately.
kristjansson about 4 hours ago
Yeah it’s not too bad, but it does pull away from “so trivial it fits in a flippant HN comment”
Pay08 about 3 hours ago
Does it? Admittedly, it has been a while but I don't remember it differing too much from the good old ./configure && make paradigm with a few flags to both commands.
kristjansson about 3 hours ago
It’d fit in a comment, but not a flippant one ;)
juujian about 5 hours ago
> Hours-long waits: You spend an afternoon watching a progress bar download 15GB just to get a 50MB compiler.

What year is it?! Also, haven't heard any complaints regarding VS on MacOS, how ironic...

OlympicMarmoto about 4 hours ago
mmozeiko "fixed" windows native development, just use their script. Also PortableBuildTools already exists https://github.com/Data-Oriented-House/PortableBuildTools
malkia about 4 hours ago
Or... you can

"winget install Microsoft.VisualStudio.BuildTools"

"winget install Microsoft.WindowsSDK.10.0.26100"

tonymet about 4 hours ago
Nearly all of the Windows hate i see comes from 20 year old takes . ( the bing/cortana / copilot / ads slop criticism is warranted, but is also easily disabled).
malkia 12 minutes ago
it's not ideal, but much much much better!
macshome about 4 hours ago
I thought for a moment I was missing something here. I always just use winget for this sort of thing as well. It may kickoff a bunch of things, but it’s pretty low effort and reliable.
scotty79 about 3 hours ago
But those are installed system wide. What if you have two different project with different requirements at the same time?

Every language should have a tool like Python uv.

Const-me about 2 hours ago
> What if you have two different project with different requirements at the same time?

Install multiple versions of Windows SDK. They co-exist just fine; new versions don’t replace old ones. When I was an independent contractor, I had 4 versions of visual studio and 10 versions of windows SDK all installed at once, different projects used different ones.

malkia 11 minutes ago
You can provide custom options to winget, and in there where to install it too (and additional components you need).
asveikau about 3 hours ago
Nitpick, "Windows Native Development" also refers to the NT native subsystem, which would be basically coding against private APIs instead of Win32. From the title I thought that's what this was. Then I realized it was about avoiding full use of Visual Studio when building C projects (something that a lot of people already do by the way)
wosined about 3 hours ago
Why not just use Linux?
jatari about 3 hours ago
Because some developers would like to make money at some point.
trilogic about 3 hours ago
WOW such a great work. Myself I have been struggling with Mingw just to compile from source. Of course it works much cleaner then the hated visual studio, but then when it comes to cuda compile, that´s it. Visual studio or the magority our there, It is invasive and full of bloatware like you say. Same struggle with electron.

How to match it with cuda to compile from source the repos?

int0x29 about 3 hours ago
Last I checked the license for the headless toolchain requires that a full licensed copy of Visual Studio be installed somewhere. So I think this violates the license terms.

A bug got opened against the rustup installing the headless toolchain by itself at some point. I'll see if I can find it

edit: VSCode bug states this more clearly https://github.com/microsoft/vscode/issues/95745

yellowapple about 3 hours ago
I don't get why people go through all these flaming hoops and hurdles to deal with MSVC when MinGW and MinGW-w64/MSYS2 are options. In the latter case you even still get (mostly complete) MSVC ABI-compatibility if you compile with clang.
grub5000 about 2 hours ago
MinGW and MinGW-64/MSYS2 are just as inscrutable, fragile and new-user-hostile. The fact that you have to choose between MinGW (which has a 64 bit version) or MinGW64 (completely separate codebases maintained by different people as far as I can tell) is just the first in a long obstacle course of decisions, traps, and unexplained acronyms/product names. There are dozens of different versions, pre-built toolchains and packages to throw you off-course if you choose the wrong one.

If you're just a guy trying to compile a C application on Windows, and you end up on the mingw-w64 downloads page, it's not exactly smooth sailing: https://www.mingw-w64.org/downloads/

duped about 2 hours ago
Because it's fewer hoops and hurdles than using MinGW, in my experience.
forrestthewoods about 1 hour ago
MinGW/MSYS2 are flaming poop hurdles. That’s the bending over backwards to fake a hacky ass bad dev environment. Projects that only support MinGW on Windows are projecting “don’t take windows seriously”.

Supporting Windows without MinGW garbage is really really easy. Only supporting MinGW is saying “I don’t take this platform seriously so you should probably just ignore this project”.

remix2000 about 3 hours ago
I don't really use Windows OS much, but why not just use MinGW? Then you have Clang on all platforms you can think of: Android, all the various Darwin flavors and of course Linux and Windows; as well as on platforms you can't think of like FreeBSD or even Haiku maybe? Like honestly what's the point of supporting MSVC at all?? Maybe I'm just not enough of a Windows nerd to understand? (so I'm basically wondering if mingw has any drawbacks)
marler8997 about 2 hours ago
If you have a self-contained project, where you don't depend on anyone else and others don't depend on you, MinGW works great. Problems arise when you have dependencies that don't work with it. I'd love to see if MinGW could find a way to be binary compatible with MSVC-compiled binaries. Right now it's kind of an all or nothing solution which makes it hard to adopt.
remix2000 about 2 hours ago
Ah, binary-only dependencies, right… That's very specific though, so unless you need to drive some proprietary hardware, why bother using stuff that forces you into MSVC hell lol? Also wouldn't LLVM based MinGW benefit from Clang's MSVC compat? Not sure about this at all, that's why I'm asking, heh… ^^"
zer0zzz about 2 hours ago
Please people, stop trying to fix windows and just let it die.
kI3RO about 2 hours ago
c3 does this automatically, I implemented the same thing :)

https://github.com/c3lang/c3c/pull/2854

ddtaylor about 2 hours ago
As someone who is out of the loop on Windows development, is this related to the Windows Driver Kit (WDK, I think it used to be DDK)? That's a certain type of hell I don't wish upon most.
cptskippy about 2 hours ago
I'm not trying to diminish or take away from this post but Visual Studio is an IDE and is not necessary to build an App.

You just need the required build tools.

If you've ever had to setup a CI/CD pipeline for a Visual Studio project then you've had to do this.

kfsone about 1 hour ago
Gross ignorance and incompetence.

TLDR: I don't understand my native command line, see how lost I got when I tried to do my thing in a different environment.

- Not a unique problem to Windows or even MSVC; He's gonna hate XCode, - Making Python a bootstrap dependency = fail, - Lacks self-awareness to recognize aversion vs avoidance,

My background is distinctly non-Windows, but I survive around Windows so well that people think I'm a Mickeysoft type. And no, I don't use mingw, cygwin, ...

If any of the obstacles this user faced were legitimate, nobody would ever make any money on Windows, including and especially Microsoft - a company whose developers have the same challenges.

I'm being harsh because _mea quondam culpa_ and it's correctable.

Everything this user went thru is the result of aversion instead of avoidance.

To _avoid_ long deep dives into Windows, you need to recognize there is a different vocabulary and a radically different jargon dialect at play.

1. Learn a tiny minimum of Powershell; it's based on the same POSIX spec as bash and zsh, but like Python, Javascript, etc, instead of byte as the fundamental unit, they use objects. So there's less to learn to reach a greater level of convenience than soiling yourself with DOS/CMD/BAT. On Windows, pwsh has a default set of linux-like aliases to minimize the learning required for minimal operability. And never have to type \ instead of / for a directory separator.

2. Microsoft make money from training. To sell their meat-free steak (* ingredient: saw dust), they feed the suits an all-you-can-eat calorie, nutrition, and protein free buffet of documenting everything in great detail and routinely "streamlining" the names and terminology.

Development on Windows is in a different reference frame, but relative to their own reference frames, they're ultimately not all that different.

Approach in your "foreign language" mindset; English alphabet but the words mean different things.

3. What not how. "How do I grep" means you are trying to random access bytes out of a random access character stream. "What's the command to search for text in files?" well, if you're bloody mindedly using cmd, then it's "find".

4. Seriously, learn a little Powershell.

I only approached Powershell hoping to gain material for a #SatansSphincter anti-ms rant while using it as a Rosetta Stone for porting shell scripts in our CI for Windows.

I mean, it is based on the same POSIX spec as sh, bash, and zsh, with a little Perl thrown in. That can't not go horribly, insidiously, 30-rock wrong in the hands of MS, right?

Turned out, it's the same paradigm shift perl/shell users have to make when coming into Python:

from `system("ps | grep hung")` to `"hung" in system("ps")`; from `system("ifconfig -a | sed 's/\<192\.168\.0\./10.0.0./g'")` to `system("ifconfig -a").replace("192.168.0.", "10.0.0.")`

`grep` is a command that applies an assumption to a byte stream, often the output of a command.

In powershell, executing a command is an expression. In the case of a simple command, like "ps", that expression resolves to a String, just like system(...) does in Python.

Learning even a small amount of Powershell is immensely helpful in better understanding your enemy if you're going to have to deal with Windows. The formal names for official things use "verb-singularnoun".

That last part of the convention is the magic: the naming of things on Windows is madness designed to sell certifications, so crazy even MS ultimately had to provide themselves a guide.

forrestthewoods about 1 hour ago
> I fixed

> msvcup is inspired by a small Python script written by Mārtiņš Možeiko.

No. Martins fixed. OP made a worse layer on top of Martins great script.

jacobgorm 44 minutes ago
I’ve found that just installing LLVM, CMake and Ninja is enough to get started developing on Windows for most things C/C++.